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Old Oct 21, 2006, 04:10 AM // 04:10   #121
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Quote:
Originally Posted by Paperfly
Utterly against it - on the same grounds that everyone else's mentioning (the furtherance of the philosophy that grind > skill).

Not a dealbreaker by any means - we've already got the precedent of Candy Canes and +damage versus plants mods - but it's a Bad Thing (tm) not a Selling Point (tm).

Also, unlike (what I'll admit is) a fair proportion of the community, I find that the relative* seamlessness of the transition between PvE and PvP gameplay is one of the things that makes Guild Wars fun for me, and this weakens that.


*relative to other games
Right, because I know I couldn't get into any groups because I didn't have my supply of Candy Canes with me! Those damn elitists!

Seriously though, people complain about wanting more end game PvE material, and I think this is a great addition. When I beat the game and have all the skills capped for a character, I'll have something else to work on. Apologies if anyone gets upset that my warrior can deal a little more damage against demons.

edit: Have to mention making the titles account based once more. Go back and make those Wisdom titles account based too! No reason not to, just going to save some of us from having to funnel large amounts of gold items to a single character. If you want to complain about grinding, complain about that grind.

Last edited by inscribed; Oct 21, 2006 at 04:13 AM // 04:13..
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Old Oct 21, 2006, 04:24 AM // 04:24   #122
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I think this is pretty cool. Rewards hardcore PvE-grinders while not affecting PvPers. As someone who does more PvP than PvE, I don't really mind that PvE'ers are getting something they find cool. And I seriously doubt that this will cause uncontrolled elitism in PvE. There are already plenty of ways to be elitist in PvE, yet it rarely happens. The only major example I can think of is with Assassins, but that's a whole different story.
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Old Oct 21, 2006, 04:39 AM // 04:39   #123
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rofl, yay grinding.

now who wants to loan me like 12 mil for max wisdom and treasure titles
 
Old Oct 21, 2006, 04:45 AM // 04:45   #124
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i think the people praising this perk only play guild wars because they like no-monthly fees, and would rather play WoW if they had the money.

those who don't like the change truly love guild wars' concept, and pick it over WoW.
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Old Oct 21, 2006, 04:47 AM // 04:47   #125
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This is interesting, I welcome this bonus to titles.
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Old Oct 21, 2006, 04:50 AM // 04:50   #126
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While I like the idea of some titles giving some benefits, I must admit that I'll be pretty disappointed if the Lucky (afk) track becomes some sort of % chance for better drops.
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Old Oct 21, 2006, 05:05 AM // 05:05   #127
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Bad move. Will only encourage an already out of control economy. I bet this is to attract Asian markets again.
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Old Oct 21, 2006, 05:19 AM // 05:19   #128
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Sounds cool. Sadly, I'm not likely to achieve anything great in GW for some time. Upgrading my armor is taking longer than I thought. Then I have to decide which rune to keep and which to scrap and upgrade. I keep getting lost in The Wilds mission!! I can't kill that Justice fellow in Bloodstone Fen!! I swear I just have bad luck in the Jungle. I wish there was a title for a n00b.
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Old Oct 21, 2006, 05:39 AM // 05:39   #129
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I know! Let's keep the game *exactly* the same forever! If anet keeps cranking out chapters just like the each other it will all be ok. Hmm.. where did all the customers go??

Quote:
Originally Posted by Omega X
Yeah, that's call scamming and is reportable.
Reportable or not, the only time you care if you keep the weapon and the mod is if it's a pretty good weapon and mod to start with. You'd be stupid to trust some stranger spamming that he'll salvage items for XX gold with your valuable weapon.

An the other hand, assuming that there really is a chance of a salvage failure, an honest person would always be accused of scamming the customer when salvages do fail.

Either way, I just don't see a market for this other than guildies and friends helping each other out.
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Old Oct 21, 2006, 05:52 AM // 05:52   #130
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This game has always been about balance and not giving people an advantage over others. Now that is thrown out screw everything else.
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Old Oct 21, 2006, 05:57 AM // 05:57   #131
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Quote:
Also, unlike (what I'll admit is) a fair proportion of the community, I find that the relative* seamlessness of the transition between PvE and PvP gameplay is one of the things that makes Guild Wars fun for me, and this weakens that.
I'm sorry, I dont get this paragraph. How are things like Candy Canes, Salvaging mods without ruining weapons, etc ruining your transition to PvP? It isnt like I'm goin to UBERPWN you in GvG with my LEETSAUCE Salvaging skills or my fancy 15k/FoW armor >_>
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Old Oct 21, 2006, 06:24 AM // 06:24   #132
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Quote:
Originally Posted by Chop it Off
rofl, yay grinding.

now who wants to loan me like 12 mil for max wisdom and treasure titles
just a side note. doing wisdom and treasure hunter title PROFITED me 2.3-2.5milions. and i know other ppl that are doing wisdom and chests profiting, without wasting a single gold coin. u just need to know what to do.
find these titles-effects totaly cool. why some ppl is against this? because ppl may have a little advantage in pve?
are they gonna kill u faster in pvp? NO?
is it because u know u wont ever have such title and if u wont have such effects then noone has to take advantade of those? this is childish.
"i can't have a ferrari, then noone else should be able to buy it. close ferrari factories plz!"

Last edited by Guinevere Ac; Oct 21, 2006 at 06:39 AM // 06:39..
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Old Oct 21, 2006, 06:40 AM // 06:40   #133
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Quote:
Originally Posted by Guinevere Ac
is it because u know u wont ever have such title and if u wont have such effects then noone has to take advantade of those? this is childish.
"i can't have a ferrari, then noone else should be able to buy it. close ferrari factories plz!"
That's not it at all. I dont care what other people have. Or care what they can do. It's just that some of us are disappointed in GW's continuing direction of rewarding grind. This is moving away from the game that touted itself as getting rid of all form of grind.

Yes, I know that I dont NEED titles or the bonuses. Will the title bonuses be unbalancing? Most likely not. But as I said, this game is heading away from the casual player and more towards the hardcore play 24/7 crowd.
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Old Oct 21, 2006, 06:45 AM // 06:45   #134
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Sorry I don't see this as Grind. As for the Lightbringer title I am sure this will be quest related to the game.

I think its a fun idea and I will only allow one of my 7 characters to ID gold items now.
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Old Oct 21, 2006, 06:47 AM // 06:47   #135
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I'm not involved in PvE as much as I used to but this title power thingy is complete crap.

Orginally people rejected the titles because they felt it would create elitism, Anet countered these arguements saying it would just be a way players would show off their accomplishments. Players accepted and no unroar was made.

Now they're adding special effects with titles?!! COME ON ANET!!! I know your better then this.

Scrap the idea plz.
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Old Oct 21, 2006, 06:49 AM // 06:49   #136
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Quote:
Originally Posted by Sid Soggybottom
That's not it at all. I dont care what other people have. Or care what they can do. It's just that some of us are disappointed in GW's continuing direction of rewarding grind. This is moving away from the game that touted itself as getting rid of all form of grind.

Yes, I know that I dont NEED titles or the bonuses. Will the title bonuses be unbalancing? Most likely not. But as I said, this game is heading away from the casual player and more towards the hardcore play 24/7 crowd.
well after 18 months how do a.net think they can keep their pve player base? are they supposed to play the new expansion for 2 months then waiting the next one? playerbase would rapidly dissolve like this.
a.net had to give them something to do meanwhile. i dont see what's wrong in having a reward for someone's hard work. pvp already have this.
a guy doesnt want to work hard gaining a tiger? he probably wont be accepted in most of the best ha guilds.
a guy doesnt want to work hard gaining a given title. u're playing as always, your friend might have a smalla boost.

i seriously dont se the reason for all this mess

Last edited by Guinevere Ac; Oct 21, 2006 at 06:53 AM // 06:53..
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Old Oct 21, 2006, 06:58 AM // 06:58   #137
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Quote:
Originally Posted by Guinevere Ac
well after 18 months how do a.net think they can keep their pve player base? are they supposed to play the new expansion for 2 months then waiting the next one? playerbase would rapidly dissolve like this.
a.net had to give them something to do meanwhile. i dont see what's wrong in having a reward for someone's hard work. pvp already have this.
a guy doesnt want to work hard gaining a tiger? he probably wont be accepted in most of the best ha guilds.
a guy doesnt want to work hard gaining a given title. u're playing as always.

i seriously dont se the reason for all this mess
That's not really the best analogy. Rank implies quantity of HA play, not quality of HA play. The classic IWAY grindfest has made rank a lot less meaningful. HA Guilds will want to see that you have some experience, but if they know what they're doing they'll consider other criteria before rank.

Also, I want to note that ArenaNet is releasing chapters every 6 months, not every 18.

Third, I really want to know where the theory that there was supposed to be no grind in Guild Wars. Sure, ArenaNet promised that skill would be more important than how long you play, but that in no way says that grind would not exist.
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Old Oct 21, 2006, 06:58 AM // 06:58   #138
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Quote:
Originally Posted by Zehnchu
This game has always been about balance and not giving people an advantage over others. Now that is thrown out screw everything else.
You have a misconception about this game. It is about a level competitive playing field, not about "not giving people an advantage over others".
  • Guild NPCs give guilded players advantage over guildless players (access to ABs, weaponsmith)
  • Town control gives players in the controlling alliances an advantage over others (access to discount merchants and Elite Missions).
  • Favor of the Gods gives players in the territory with favor an advantage over other players (access to the Gods' realms and blessings).
  • People who don't farm a lot have an advantage over famers in drop rates in the farmed territories (note: widely believed to be true, though not verifiable from reliable sources).
  • Even something as basic as Ascension gives ascended characters an advantage over non-ascended characters (ability to enter Gods' realms).
The only thing you are guaranteed is a more or less level playing field in PvP where you can become competitive without months---or even weeks---of brainless grind. The mythical "grindless' Guild Wars has always been more hype than reality.

So you think characters with high Wisdom have an edge over others? I beg to differ. You will always get the mod you want, and the weapon that you might destroy in the process can be replaced with a crafter weapon which you can inscribe to your desired inherent mod. And if you don't care about re-salvaging your mods, you can use a collector weapon, which are effectively free. Yes, crafters and collectors don't make req 8 max damage weapons, but the effect of that is so minuscule that it is part of the noise.

The issue of titles with in-game effects is only worth getting incensed over when the effects are drastic. To give examples, I would consider any form of increased survivability for Survivors, or modified drop rates for the Lucky/Unlucky, or map-related benefits for Protectors/Cartographers to be drastic effects. These effects alter the importance of a player in a team---thus their chances of being recruited for parties---and therefore go against the principle of a level playing field. I trust ArenaNet not to add such effects.

Last edited by gr3g; Oct 21, 2006 at 07:05 AM // 07:05..
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Old Oct 21, 2006, 06:59 AM // 06:59   #139
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I think it would be great if you had ale hound and would just randomly trip...I know i personally would get a great laugh out of seeing some one running and just face planting on the ground.
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Old Oct 21, 2006, 07:01 AM // 07:01   #140
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Quote:
Originally Posted by Guinevere Ac
well after 18 months how do a.net think they can keep their pve player base? are they supposed to play the new expansion for 2 months then waiting the next one? playerbase would rapidly dissolve like this.
a.net had to give them something to do meanwhile. i dont see what's wrong in having a reward for someone's hard work. pvp already have this.
a guy doesnt want to work hard gaining a tiger? he probably wont be accepted in most of the best ha guilds.
a guy doesnt want to work hard gaining a given title. u're playing as always, your friend might have a smalla boost.

i seriously dont se the reason for all this mess
It's been like this for the last two campaigns and judging by the numbers(Nightfall WPE) there are more people playing than ever before. So why do you suddenly think that players will quit after 2 months if there is not a reward for grinding titles? I agree with alot of people in this thread in that this is moving away from what Guild Wars was originally intended to be. You are still on the same level with all other players no matter if you have grinded for thousands of hours or just picked up the game a week ago. It doesn't matter if it is only a small perk for having a max title, it's still a perk none the less, and one which rewards time played over skill.
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